Strikezone™

Videogame

FPS


In 2004 Shooter Games Industries publishes the 3D shooter title for Shark 2 and Eagle: Strikezone: Professional Shooter.  The game cost on average from 2004 to 2010 ~€ 11 and has sold over 1 million copies.

In 2006, seeing the success, SGI released Strikezone™ II: New World War and was set in Arab / North African countries where there are military conflicts.  From 2006 to 2012 this game cost an average of ~€ 14 and sold 3 million copies.

In 2007 it was released (by SGI) exclusively for Intendo DualScreen Strikezone™ Portable which sold ~3.5 million copies and generated ~52.5 million euros.

In 2009 it comes out for Intendo We, Shark 3 and Eagle 360​​ this time developed by SGI together with Siderurgic Social Games Strikezone™ III: Royal Assault with which the innovative online multiplayer also arrived.  It sold ~5.8 million copies and made a profit of ~79.8 million euros.

In 2010 a specialized company for video games Intendo DS, Pyton Ruzzard Computer proposes its project to SGI, and asks to publish it asking for 25% of sales.  SGI modifies the contract and proposes 35% of sales to Pyton but with the hiring of that part of the team.  Contracts terminated, game released as Strikezone™ Classic Portable which was nothing more than a version with redesigned missions similar to those of previous chapters.

 The game sold ~8.1 million copies and earned ~101 million euros.

In 2011 Petrolway Kerosene offers SGI 10 billion euros to purchase the entire company and 1 billion euros to acquire Strikezone™ credits.  SGI turned down the offer and immediately released the new Strikezone ™ Tactics Portable, for iDS.  It sold less than a million copies, but considering the low cost of making it, they risked nothing.

In 2014, after huge expenses to make it, Strikezone ™ IV: Tactics came out which was very popular, had good multiplayer and was released for Eagle One and Shark 4. It sold ~11 million copies for a total profit of ~440 million euros.  But here comes the problems: the aforementioned company began to open lawsuits against Strikezone even if not well defined.  However, some lawsuits were "successful", it is estimated that SGI lost 41 million due to these lawsuits.


STRIKEZONE™ V: FLYING DAYS (2019)


Official Announcement: << Strikezone ™ V: Flying Days" premieres on August 10, 2019. After many years of fan waiting, a reconciliation with "Petrolway Kerosene" following the resignation of an incompetent CEO has finally been announced. >>


Petrolway Kerosene, the new boss apologizes to SGI for the damages caused to both companies by the old CEO, and grants the use of all the titles it owns for their video games and compensates SGI a total of ~90 million  EUR.  SGI "forgives" by including Petrolway in the video game as an official partner and sponsor. Strikezone™ V will enjoy a new campaign aboard airplanes, to celebrate the 15 years of the saga in a big way and compensate the great expectations of the fans, as well as the classic shooter videogame refurbished. The historical multiplayer is edited by "SIDERURGIC SOCIAL GAMES" and the missions are also detailed by the friends of "PYTON RUZZARD".

ALL DLCs CONTENT


In-game purchases for Strikezone™ V: Flying Days are here!


 ✅ Game Equilibrium

 ❎ Pay-to-win Content


- Operation: Infinite Christmas (December 2019)


Adds 15 new missions and 8 new maps, single player and multiplayer, 6 new characters and 2 new vehicles.  The added content does not make it more powerful than the players who do not own the content thanks to the new Game Equilibrium system.


- Operation: Keep Safety (February 2020)


Operation Keep Safety' includes:

 - 8 new carnival themed missions

 - 4 new virus themed missions

 - 2 new detective themed missions

 - 6 new vehicles

 - 10 new characters